If you’re in a more serious mood, the Brother LW-30 and LW-840ic dedicated word processors are now supported. We’ve added a few more electronic toys to play with, including Race Time from Bandai, Punch Your Lights Out from Tiger, and a trio of backgammon and chess games from Tryom. There’s also a game bearing the rather generic title Heroes, an early version of Data East’s Mutant Fighter. One of the more interesting systems to be dumped and emulated this month is Akazukin, a 1983 arcade game where you shoot wolves preying on a defenceless girl. Let us know if one of your favourite 68k-based games flakes out on you. We’ve done some intensive testing, but there are probably still regressions lurking. The long-rumoured microcode-based Motorola 68000 CPU core is finally here! It’s already delivering results, with a number of previously out-of-reach Atari ST demos now running. They also serve as example code for people looking to learn about some of the things you can do with MAME’s Lua scripting capabilities. One of them is sure to be useful for fans of Konami’s arcade rhythm games. While we’re talking about Lua, we’d like to draw your attention to the new MAME Goodies repository, where we’ll be adding additional content for use with MAME. Two of the biggest visible changes are that unpack has been replaced with table.unpack and the deprecated bitlib has been removed. This should have minimal impact on people writing scripts and plugins. We’ve updated to Lua 5.4, which comes with an all-new garbage collector, giving better performance. Using Lua compiled as C will cause resource leaks.) (The technical reason for this change is that MAME requires C++ stack frames to be unwound correctly, including destructor calls, when Lua errors are raised from C++ code. This prevents the use of Lua libraries from Linux distribution package repositories, as they are compiled as C. Secondly, MAME now requires Lua compiled as C++ to work correctly. You can still compile with clang 6, but you’ll need to use libc++ 7 or later, or GNU libstdc++ 7 or later, for the C++ standard library. Firstly, libc++ 6 is no longer supported. It’s time for MAME 0.253, but before we start talking about all the exciting updates, there are a couple of things that will affect people compiling or packaging MAME.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |